


The Xbox 360 is the second video game console produced by Microsoft, and was developed in cooperation with IBM, ATI, and SiS. The integrated Xbox Live service allows players to compete online and download content such as arcade games, game demos, trailers, TV shows, and movies. The Xbox 360 is the successor to the Xbox, and competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely at release in all regions except in Japan,[4][5][6] and, as of July 17, 2008, 20 million units have been sold worldwide according to Microsoft.[1][2] The Xbox 360 comes in three different versions: the "Arcade" console, the "Premium" console, and the "Elite" console, each having its own selection of included and available accessories. Another version of the Xbox 360, called the "Core" which was available from launch, has since been discontinued for retail and replaced with the "Arcade".
Manufacturer Microsoft
Product family Xbox
Type Video game console
Generation Seventh generation era
First available November 22, 2005 (details)
CPU 3.2 GHz PowerPC Tri-Core Xenon
GPU 500 MHz ATI Xenos
Media DVD, CD,
Add-on: HD DVD (discontinued)
System storage 20, 60 or 120 GB hard drive, 64, 256 or 512 MB memory cards
Controller input 4 maximum (wired or wireless or combination of either)
Connectivity 3 × USB 2.0, IR port, 100 Mbit Ethernet, Add-on: Wifi 802.11a/b/g
Online service Xbox Live
Units sold Worldwide: 20 million (as of July 17, 2008)[1][2] (details)
Best-selling game Halo 3, 8.1 million (as of January 3, 2008)[3]
Backward
compatibility 465 original Xbox games (requires hard drive and the latest update)
Predecessor Xbox
Development
Known during development as Xenon, Xbox 2, Xbox FS,[7] Xbox Next, or NextBox, the Xbox 360 was conceived in early 2003.[8] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[8] That month, Microsoft held an event for 400 developers in Bellevue, Washington, to recruit support for the system.[8] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[9] The following month, IBM agreed to develop the triple-core CPU for the console.[8] Before the launch of the Xbox 360, several alpha development kits were spotted using Apple's Power Mac G5 hardware. This was due to the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor.
Launch
Main article: Xbox 360 launch
The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Malaysia, Mexico, Colombia, South Korea, Hong Kong, Singapore, Taiwan, Australia, New Zealand, South Africa, Chile, India, Brazil, Poland, Czech Republic, and Russia. Microsoft has additionally announced official launches in: Hungary, Slovakia,[10] and the Philippines.[11][dead link] In its first year on the market, the system launched in 36 countries, more countries than any console has launched in a single year.[12] Due to its early launch, the Xbox 360 was launched a year before PlayStation 3 and Wii.
Retail configurations
The Xbox 360 is available in three standard variants; the "Xbox 360 Arcade", the "Xbox 360 Premium", and the "Xbox 360 Elite".[13] A discontinued SKU, the "Xbox 360 Core", was replaced by the "Xbox 360 Arcade" in October 2007.[14] The 60 GB version of the Xbox 360 Premium was released on August 1, 2008.
At launch, the Xbox 360 was available in two configurations: the "Xbox 360 Premium" package, priced at US$399 or GB£280 , and the "Xbox 360 Core", priced at US$299 and GB£199. The original shipment of the Premium version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479.
* The Xbox 360 Core[15] was an entry level Xbox 360 priced at US$279.99. The "Core" is no longer being sold, being replaced by the Xbox 360 Arcade.[13] It was not originally available in Japan, but was later released on November 2, 2006.[16] The Core system came bundled with composite video cables, capable of only SDTV resolutions, but newer models with lot number 0728 or greater have an HDMI 1.2 output. The Core may output HD signals up to 1080p when connected to separately sold HDMI, Component, or VGA cables. It may also utilize a separately sold 20 or 120 GB hard drive. Unlike all other SKUs, it shipped with a wired version of the Xbox 360 controller, instead of the wireless version found in other SKUs.
Xbox 360 Arcade
Xbox 360 Arcade
* The Xbox 360 Arcade,[17] priced at US$199.99,[18] is the replacement for the "Xbox 360 Core".[19] It was publicly revealed (though it was available in stores far earlier)[17] by Microsoft's president of Entertainment Devices division Robbie Bach to the Financial Times on October 18, 2007,[18] and officially announced on October 22, 2007.[14] It includes a wireless controller, 256 MB memory unit, composite AV cable, HDMI 1.2 output, and 5 Xbox Live Arcade titles.[20] The consoles, identified by packaging labeled "Go Play!", are bundled with Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition, and Uno on a single disk, which also includes a "Welcome Video" and several game trailers/demos.[21]
* The Xbox 360, commonly called the Premium or Pro, currently priced at US$299.99,[22] includes all the features of the Xbox 360 Core and includes a hybrid composite and component cable with optional optical out instead of a composite cable. The Xbox 360 also includes a detachable 20 GB Hard Disk Drive to store downloaded content, provide compatibility with original Xbox games, and store game data. The included hard drive comes with game demos, video clips and a free Live Arcade game, Hexic HD. In July 2007, this version of the Xbox 360 began appearing with the Zephyr motherboard (the motherboard used in the Elite) which features HDMI 1.2 output and an improved GPU heatsink. Although the Premium package does include an HDMI 1.2 output, it does not come with HDMI 1.2 cables.[23][24] Starting at the end of September 2007, the newest systems were shipped with the new "Falcon" motherboard. This motherboard includes the new 65-nm CPUs, making them quieter and cooler than the older systems.[25] Holiday 2007 consoles, with packaging labeled "Go Big", were bundled with Marvel: Ultimate Alliance and Forza Motorsport 2.[26] This bundle has since been discontinued.[13] On August 1, 2008, the 20 GB Premium Xbox 360 was discontinued and was replaced by a 60 GB HDD model at US$349.99 for about a month until the price was cut to US$299.99.[27]
Xbox 360 Elite
Xbox 360 Elite
* The Xbox 360 Elite is the fourth and most expensive variation of the console. It is priced at US$399.99 and includes a 120 GB hard drive and a matte black finish. The Elite retail package also includes an HDMI 1.2 cable and a controller and headset that match the system's black finish.[28] The initial release price was US$479.99,[29] C$549.99,[29] £299.99, and AU$729.95. The Elite was released in Europe on August 24, 2007, and Australia on August 30, 2007. Holiday 2007 consoles, with packaging labeled "Go Big", were bundled with Marvel: Ultimate Alliance and Forza Motorsport 2.[26] This bundle has since been discontinued.[13] Early Elite models shipped using the Zephyr motherboard, though newer models now use the Falcon 65nm chipset instead. These Elites (and other Xbox 360 models using the Falcon) can be identified from earlier versions by a re-designed power connector and a power supply that runs at 175w. The motherboard layout is also different.
Hardware and accessories
Hardware
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. It features a port on the top (when vertical, left side when horizontal) to which a custom-housed hard drive unit can be attached in sizes of either 20, 60 (August 2008 onward) or 120 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU. Graphics processing is handled by the ATI Xenos which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.
Accessories
Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, Dance Mats and Gamercize for exercise, three sizes of memory cards, and three sizes of hard drives (120GB, 60GB, and 20GB), among other items, all of which are styled to match the console.
Software
The Xbox 360's graphical user interface is the Xbox 360 Dashboard; a tabbed interface that features five "Blades" (formerly four blades), and was designed by AKQA. It can be launched automatically when the console boots up without a disc, or when the disc tray is ejected. However, the user may choose to launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats, or returning to the primary Dashboard from the game.
Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback cabilities, adding compatibility for new accessories, and fixing bugs in the software. The latest Dashboard update, revision 2.0.6717.0, was made available on August 6, 2008.
New Xbox Experience
Further information: Xbox Live#The New Xbox Experience
At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new look Xbox 360 called "The New Xbox Experience". The idea of the update is to allow people who cannot navigate the current Blade GUI, to navigate throughout the console easily. The GUI uses the Twist UI (used in Windows Media Center, Zune). The Blade interface is still used in the new Xbox Guide. The new guide allows you to do everything you could do from the Dashboard itself, whether it's ejecting a disk or browsing the Marketplace, thus making it easier to navigate throughout the system.
As well as a GUI update, many new features have been put into the system's software. Firstly, the update offers the ability to install games from the disk to the hard drive, theoretically reducing load times and disk drive noise. However, the game's disk must remain in the system to run its installed version. A new Community system is also built in, allowing the creation of digitalised Avatars. These Avatars can then be used for multiple activities such as sharing photos or playing Arcade games like 1 vs. 100. The update will be released on November 19, 2008.[33]
Multimedia
Xbox 360 Wireless Controller
Xbox 360 Wireless Controller
The Xbox 360 supports videos in .wmv-format, as well as high-definition .wmv-videos, H.264, MPEG-4, and PlaysForSure WMV videos. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[43] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service Pack 2 or higher within the local-area network in streaming mode.[44][45] This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[46]
In the UK the Xbox 360 will be enabled to download and display BT Vision video content. [47]
XNA community
XNA Community is a future feature where Xbox 360 owners can receive community created XNA Creators Club developed games made with Microsoft XNA Game Studio. The games are written, published, and distributed through a community managed portal. XNA Community will be a channel for console videogame delivery over Xbox Live that can be free of royalties, paid-software development kits, publishers or licenses.[48][49]
Games
Main article: List of Xbox 360 games
See also: List of Xbox games compatible with Xbox 360 and List of Xbox Originals
Halo 3
Halo 3
At the 2008 Game Developer Conference, Microsoft announced there would be over 1000 games available for Xbox 360 by the end of the year.[50] The 2007 Game Critics Awards honoured the Xbox 360 platform with 38 Nominations and 11 Wins - more than any other platform.[51] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console -- a record for any console in history, in EU the rate was 7.0 while its competitors were 3.8 (PS3) and 3.5 (Wii).[52]
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[53] Five other games sold as well in the console's first year in the market: Ghost Recon Advanced Warfighter,[54] The Elder Scrolls IV: Oblivion,[55] Dead or Alive 4,[56] Saints Row[57] and Gears of War.[58] Gears of War would become the best-selling game of the console with 3 million units,[59] before being surpassed in 2007 by Halo 3, with 8.1 million units.[3]
Six games were initially offered in Japan, and eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released only a few weeks later.[60] Games more suitable to the region were planned or have since been released, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe.[61] Microsoft also had the support of RPG developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[62] Blue Dragon became the best-selling Xbox 360 game in the region, with over 200,000 units. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[63]
The Xbox 360 has managed to gain a simultaneous release of titles which were initially planned to be PS3 exclusive, including Devil May Cry,[64] Ace Combat,[65] Virtua Fighter,[66] and Final Fantasy XIII.[67], or PS3 timed exclusives, such as Grand Theft Auto 4.[68]
At E3 2007, Microsoft announced that Disney movies would be coming to Xbox 360 Live Marketplace. Gears of War was announced to be coming to the PC. New trailers were shown for Halo 3 and Halo Wars. A Halo-themed Xbox 360 was also announced. Details on Civilization Revolution and Fallout 3 were given. BioShock, Call of Duty 4: Modern Warfare, and Assassin's Creed for Xbox 360, as well as Crysis for the PC were demoed. At E3 2008, Microsoft announced a number of titles for their 2009 line-up, including Fallout 3, Gears of War 2, Fable II, and Resident Evil 5,Saint's Row 2, among other games. A television-style gaming feature known as Primetime was shown with a game based on the game show 1 vs. 100 shown as an example, there were also hints at a Big Brother type game and also a Deal or no Deal one. Final Fantasy XIII was also announced to be released for Xbox 360 in Europe and North America.
Xbox Live
Main article: Xbox Live
Official logo of Xbox Live
Official logo of Xbox Live
Xbox Live Dashboard
Xbox Live Dashboard
On the day of the Xbox 360's release, Microsoft's online gaming service Xbox Live was shut down for 24 hours and went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service (which was renamed Gold). Xbox Live Silver is free of charge and is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[69] A Live Silver account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Pinata) or games that feature their own subscription service (eg. EA Sports games) can be played with a Silver account. Xbox Live also supports voice and video communication, the latter a feature possible with the Xbox Live Vision; an add-on USB web camera designed specifically for the Xbox 360.[70] The Gamercard of a player with a Silver account has a silver trim, rather than gold.
Xbox Live Gold has the same features as Silver and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[71] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$49.99, C$59.99, NZD 90.00, GB£39.99, or €59.99. As of May 14, 2008, Xbox Live has over 12 million subscribers.[72]
Xbox Live Marketplace
Main article: Xbox Live Marketplace
Xbox Live Marketplace
Xbox Live Marketplace
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games, gamertag images, and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc). These features are available to both silver and gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[73] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[74] though some products (such as trailers) are free to download. Users are able to view items available to download on the service through a PC via the Xbox Live Pipeline website.[75] An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.[76]
Video Store
Xbox Video Marketplace
Xbox Video Marketplace
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Microsoft has also announced that its Microsoft TV service will add IPTV functionality to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels.[77] Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[78] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[79]
After the Spring 2007 update, the following video codecs are supported:
* H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
* MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 Microsoft points for the HD version of the movie.[80] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace as of December 10, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.
Xbox Live Arcade
Main article: Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[81] using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.[82]